If you would like to submit information to the FAQ, or have a
question you would like to see in the FAQ, please E-Mail James Toyski
(ICQ: 15677296)
______________________________________________________________________________
Last update: 9 June 1999 12:07:08
EST
[1-1] What is Doom Legacy? (31
August 1998)
[1-2] Who is Doom Legacy? (31 August 1998)
[1-3] What does Doom Legacy offer that Doom II
didn't? (31 August 1998)
[1-4] What do other people ask? (12 September
1998)
[2-1] How do I set up sound?
(28 September 1998)
[2-2] Sound Problems (31
August 1998)
[2-2.1] My sound
doesn't work. Why? (31 August 1998)
[2-2.2] Why doesn't my
music work with General Midi? (31 August 1998)
[2-2.3] I get no sound
or music, but I have a sound (31 August 1998)
blaster
genuine/compatable. How do I fix this?
[2-2.4] Why are the
sounds 'slow', or 'low pitched'? (31 August 1998)
[2-2.5] How can I get
better sound out of my card? (22 November 1998)
[2-2.6] How do I
reverse my stereo? (31 August 1998)
[2-3] How can I disable sound? (31 August 1998)
[4-1] What do I need? (31 August 1998)
[4-2] How do I set it up? (31 August 1998)
[5-1] What do I need? (19
September 1998)
[5-1.1]
What do I need for DOS? (19 September 1998)
[5-1.2]
What do I need for Win95? (31 August 1998)
[5-2] How do I set it up? (31 August 1998)
[5-2.1] How
do I set it up with DOS? (31 August 1998)
[5-2.2] How
do I set it up with Win95? (19 September 1998)
[5-2.2.1]
How do I set it up with Win95 using IPX/ODI (9 November 1998)
[5-2.2.2]
How do I set it up with Win95 using TCP/IP (9 November 1998)
[6-1] What do I need? (22
November 1998)
[6-2] How do I set it up? (22 November 1998)
[6-2.1] How do I
set TCP/IP up? (22 November 1998)
[6-2.2] How do I
set IPX on the internet up? (22 November 1998)
[6-3] I can't connect to
the server or the server can't (13 September 1998)
find
the other players. Why?
[6-4] Where can I find
Legacy Servers? (22 November 1998)
[6-5] What options can I
change to reduce the lag? (1 October 1998)
[7-1] Why doesn't my
mouse/joystick work? (31 August 1998)
[7-2] When I use forward
with my mouse, I can't turn (16 September 1998)
left
or right. Why?
[8-1]
STBAR is not found, what is it? (2 August 1998)
[8-2] Where are the other
video modes? I only have 320x200. (2 August 1998)
[8-3] Why doesn't the game
restore the video mode I had (2 August 1998)
chosen the last
time I played Doom Legacy?
[8-4] The video modes do not change correctly,
why?
[9] 3Dfx Legacy
[9-1] Where do I get the
drivers I need?
[9-2] What are the known
problems/fixes for 3Dfx Legacy?
[9-2.1] How do I
fix "grSstWinOpen: need to use a valid window handle"?
[9-2.2] How do I
fix "3DFX chipset not detected"?
[9-2.3] How do I
fix "Mouse not detected"?
[9-2.4] How do I
fix "W_GetNumForName: FWATER1 not found!"?
This FAQ will hopefully answer many of your questions. If you are
unable to find your answers here, you will want to write James Toyski.
Doom Legacy is an enhanced version of where idSoftware left with
Doom. It is a project that started in the December after 1997 after
idSoftware released the source code to Doom. The first goals
of Doom Legacy was to update Doom by correcting bugs and add
things that idSoftware should have been included with the
original Doom. After completing that goal, they continued to
work on visual aspects so Doom will use the power of today's
machines, not 1994's.
The philosophy of Doom Legacy evolves around keeping Doom simple
and fast, the way it should be.
Doom Legacy originally started off with Denis Fabrice and
Pereira Boris in December of 1997 after the Doom source code
was released. In July of 1998, Carl Persson joined the
Legacy team to include ideas and another set of hands to code
and improve Doom Legacy.
[1-3] What does Doom Legacy offer that Doom I & II didn't?
32 to player capability (Sure beats the original 4)
11 colors to choose from
Autoaim on/off
CD support
Chase cam (In BETA)
Console
Dehacked support
Enhanced demo support
Gravity
Hall of mirrors removed
Improved Networking
Jumping
Mapable controls
More Deathmatch starts
Mouse look
Preferred weapons order
Rocket trails
Skins
Sticking blood
Teamplay
Translucency
Up to 32 players
Video modes
Visplane limit increased
Walk over and under objects and enemies
Water
Generic questions
Q: I get an error like this: OMPT=: cannot open What does this mean?
A: It occurs when you do not have anything in the path=
statement. To
set a path, just type "path=c:\" or to whatever you
want your path to
be.
Q: Under win95 or OS/2, I don't have enough memory. Why?
A: Tell win95 to put more dpmi memory for your dos box. To do
this, drop a shortcut icon to doom3.exe, and experiment
with the 'Protected mode (DPMI) memory' until it works.
Q: Does anybody know any programs to take screens from Legacy? I
tried using an old one called "Screen thief" but
it doesn't seem
to work.
A: type "Doom3 -devparm" at the command line. Then
press F1 to take
a screen shot while you're in the game
Questions and comments from Doom Legacy
version 1.25
Q: When I'm playing Legacy in chase cam mode
something goes wrong
when ever I die or get to the next
level. It's like the camera is stuck one
place but I can still move my
character around. How can I fix this?
A: The Chase Cam is still under Beta
testing. The error you experience
is a common error (at the moment) and
will be fixed in the up-coming
releases of Doom Legacy.
Doom Legacy uses the Allegro library. This causes some problems
and limitations, but your questions should be answered here!
Hopefully your sound will be auto detected a pon the launch of
Doom Legacy. If by chance it is not, you will need to edit the
sound.cfg file. Unfortunately, Doom Legacy does not have
PC speaker support, so if you do not have a sound card, you
will have no audio effects.
This section is split up into many parts. Each section relates to
a
different sound related problem, so you should find what you are
looking for.
[2-2.1] My sound doesn't work. Why?
Make sure everything is correct in the sound.cfg. Also make sure
that
SET BLASTER has been set up.
[2-2.2] Why doesn't my music work with General Midi?
The sound driver that Doom LEGACY uses doesn't seem to support
General Midi through the MPU port. You'll have to use the midi
of your sound card.
[2-2.3] I get no sound or music, but I have a sound blaster
genuine/compatable. How do I fix this?
If you have a genuine or compatible Sound Blaster card, it is
very important that you set the BLASTER environment variable.
If you are playing under DOS, and never installed your sound
card under DOS, run the setup of your sound card for DOS.
Check if the BLASTER variable was set: type 'SET' under dos
(or DOS box)
Do you see something like 'BLASTER=A220 I5 D1 ...'?
Yes? If you don't hear sounds/music, then tweak the settings in
the sound.cfg file until you get something, first try changing
the type of the sound card, it is not always properly
detected.
No? You have to set this variable in order that your sound card
is detected. Run the setup that was shipped with your sound
card, and make sure you run the setup for DOS too, it will
usually add a line of the type 'SET BLASTER=...' in the
autoexec.bat file.
[2-2.4] Why are the sounds 'slow', or 'low pitched'?
There seems to be a problem with the auto detection of some 8 bit
sound cards. You will have to set manually the 'sb_freq'
value in the sound.cfg file to a lower value : 11906, 16129.
[2-2.5] How can I get better sound out of my card?
Use the DIGMID driver, it is supported in Doom Legacy. The
Gravis Ultrasound uses digital samples to play midi music. On
a simple 8 bit card, you can use digital samples too, which
will sound usually better than what is output by the poor fm
synthesis chip of 8 bit cards.
You will need to get a Gravis Ultrasound patch set, you can find
several ones for free on internet, it consists of a bunch of
'.pat' files which are the digital samples to play the midi
instruments (e.g.: piano, conga, guitar, etc.).
Check the Allegro home page for some links to GUS patches:
http://www.talula.demon.co.uk/allegro/
There is a quality that has been generated by James Toyski, so if you
have any questions about it, feel free to write him. Unfortunately,
it is a whopping 8 megs, but wait until you hear the quality. You can
download the patch at http://www.evansbbs.com/~james/legacy/sound/patch.zip
If you are too impatient to get the 8 meg file, I have a 2 meg file
ready
for Legacy! Quality is not as good, but it is better. It is still
recommend that you use the the 8 meg patch, but that my not be what
everyone wants. Go to http://www.evansbbs.com/~james/legacy/sound/patch2.zip
if you want a smaller patch.
If you choose to get an alternate patch, from Allegro or some other
source,
you will most likely need this file. It is
'pat2dat' which will convert the
files so they are compatible with Legacy.
Now to activate the DIGMID driver:
Set the 'midi_card' value to 8 (DIGMID) in the sound.cfg file.
Make sure you leave the 'digi_voices' blank, or set it to a
low value, because the midi music will use digital voices. At
the end of the sound.cfg file, set the 'patches' value to the
path, where you have installed a Gravis Ultrasound midi patch
set.
e.g.: patches = d:\music\midipat\patches.dat
[2-2.6] How do I reverse my stereo?
Change the console variable 'stereoreverse' to either 1 or 0.
Or, you can edit the sound.cfg file, and set the 'flip_pan'
variable.
[2-3] How can I disable sound?
You have many choices to do this. You can:
Edit the sound.cfg file and set digicard/midicard to 0 (none)
Add the parameter -nosound after doom3 (doom3 -nosound)
Add the parameter -nomusic
Add the parameter -nocd
Please check the Doomatic FAQ
Network games are currently the best way to play multiplayer with
Doom Legacy. It is highly supported, but modem and internet play
are on its' way!
A network card with IPX network protocol bound to it.
Doomatic (Written by Fab and Boris) and have it installed
(Check doomatic.txt included with the ZIP file that you got
Legacy in for help installing).
Once the Network cards are setup properly, execute Doomatic and
begin the network game. If you have questions about Doomatic,
please read Chapter 3.
**NOTICE** The current steps walk through a SMOOTH game, but
the client will notice a small delay with everything
but turning. The reason why the turning works is
because of the prediction coded into v1.25. More
coding will need to be inserted to fix the small
delay with all they other marine movements.
There are two known ways of beginning a modem game. One for
Windows 95 and one for DOS.
[5-1.1] What do I need for DOS?
A modem (28.8+ works for sure... Have yet to test others)
Possibly a terminal such as Telemate
HX8 (This
link also comes with the HX3 doc)
[5-1.2] What do I need for Win95?
Windows 95: A Modem (28.8+ works for sure)
Dial-Up Networking (Comes with Plus! or can be
downloaded at Microsoft)
Doomatic or a TCP/IP version of Legacy
There are other slight alterations that can be done to create a modem
game under DOS or Windows 95. These ways have yet to be tested
and made sure they work properly. So until then, here is a step by
step guide to help you create a modem connection.
[5-2.1] How do I set it up with DOS?
You will need to set up HX8 before beginning the process of
connecting. To do this, put HX8 into your Doom directory.
Edit the HX8.CFG The lines are explained below.
MyComputer (Computer Name)
com3,19200 (Communication Port and speed of your
modem)
doom3.exe (Must have this Line to play
Doom
Legacy)
-packetsize 512 (Must have this packet size for decent
play. Try experimenting with other
numbers. Many have been reported to
work. Caution: Too low and it may kick
you out)
-deathmatch (These last two lines are examples
of
-nomonsters what you may want to include
for your
game. You may use more lines if you
would like.)
A modem connection must be established before you can start a
Modem game. With one method, you will need to enter your terminal
program (Telemate for example). For both systems that are using
a modem connection, it is recommended that you type "ATZ" to
reset your modem with NOTHING enabled. Some people argue
you should use "AT&F" which sets the modem to the factory defaults,
but could also enable compression. The second thing you will want to do
on the computer that is dialing, for touch tone is type
"ATDT###-####". For pulse you will want to type
"ATDP###-####". The computer that is going to receive the
call, type "ATA" when the phone rings. Once the modems
connect exit the program WITHOUT disconnecting the modem.
The other method of beginning a modem connection uses the redirection
commands included with DOS. However, not all computers will be able
to use this method because the system itself sends the modem commands
faster than it can handle, causing a loss of characters, which in return
does not command the modem to do anything. The second method can
be useful so you don't have to find and configure a terminal program.
To use the second method, at the DOS prompt type 'ATZ > COMx' where
'x' is your COM number. If you are unaware of what COM port your
modem is on, use MSD (Microsoft Diagnostics) to help you determine this.
If you are the dialing computer, type 'ATDT ###-#### > COMx' if you have
touch tone, or 'ATDP ###-#### > COMx' for pulse dialing. The computer
that is receiving the call, type 'ATA > COMx' when the phone rings.
Once connected, go into your Doom directory and execute HX8. When
both
computers are identified, begin the game.
[5-2.2] How do I set it up with Win95?
Since Boris has added TCP/IP support to Doom Legacy,
there are now two ways of working it! TCP/IP appears
to be the most fluent and error free of the two choices,
but in the end it is up to you.
[5-2.2.1] How do I set it up with Win95 using IPX/ODI
Both computer need to have IPX/ODI protocol bound to their
Dial-Up adapter. To do this go to Start -> Settings ->
Control Panel -> Network. Once in the network setup, click
Add -> Protocol -> OK -> Microsoft -> IPX/SPX-Compatible
Protocol -> OK It may need your Win95 CD so keep it handy
(Unless you have CAB's stored elsewhere)
You will also need at least one computer with a Dial-Up
Networking (DUN) server installed. To set up DUN, go to:
My Computer -> Dial-Up Networking -> Connections -> Dial-Up
Server -> Allow caller access. Select ok and you will be all
set.
The computer that is the client will need to create a new
connection. Do this by going to: My Computer -> Dial-Up
Networking -> Make New Connection Give the server a name,
and click "Next" and continue to enter the phone number in.
Click "Next" and then "Finish" In the Dial-Up Networking
window find the connect you just selected and right click on
it, and then go to properties. Continue to server menu and
uncheck "Enable software compression." From there, Ok your
way out back to the Dial-Up Networking window. Double click
on your connection and click "Connect" to begin the
connection. This will begin the dial process and connect you
to your opponent. If you get know answer, make sure the
server is up and running properly.
Once both computers are connected, they both need to execute
Doomatic. Some one needs to start a new game and to press
escape. This will pull down the menus and arrow over to
"Server". Arrow down to "Add Param" and add
"-packetsize ###" It is recommended you use 512, but you may
wish to experiment with what is best for you. Remember, too
small of packets will crash the game.
If you need help with Doomatic, please refer to Chapter 3
[5-2.2.2] How do I set it up with Win95 using TCP/IP
Both computer need to have TCP/IP protocol bound to their
Dial-Up adapter. To do this go to Start -> Settings ->
Control Panel -> Network. Once in the network setup, click
Add -> Protocol -> OK -> Microsoft -> TCP/IP -> OK
It may need your Win95 CD so keep it handy
(Unless you have CAB's stored elsewhere)
Once TCP/IP is installed, you will need to assign yourself
an IP address. Highlight TCP/IP and click 'Properties'.
Select the IP Address tab and choose 'Specify an IP
address' For the IP address, put in 192.168.0.xxx
where xxx is any number from 0 to 255. You can change
the other 9 digits, but the above is designated to LANs and
will not interfere with the internet in anyway.
Both computers need to have a DIFFERENT
IP address. Remember this number, for you will need it
later.
You will also need at least one computer with a Dial-Up
Networking (DUN) server installed. To set up DUN, go to:
My Computer -> Dial-Up Networking -> Connections -> Dial-Up
Server -> Allow caller access. Select ok and you will be all
set.
The computer that is the client will need to create a new
connection. Do this by going to: My Computer -> Dial-Up
Networking -> Make New Connection Give the server a name,
and click "Next" and continue to enter the phone number in.
Click "Next" and then "Finish" In the Dial-Up Networking
window find the connect you just selected and right click on
it, and then go to properties. Continue to server menu and
uncheck "Enable software compression." From there, Ok your
way out back to the Dial-Up Networking window. Double click
on your connection and click "Connect" to begin the
connection. This will begin the dial process and connect you
to your opponent. If you get know answer, make sure the
server is up and running properly.
Once both computers are connected, they both need to execute
Doom3.exe. You can either create a shortcut with the parameters
you wish to use or run a DOS prompt and do it that way.
The command line options work like this:
Sever: doom3 -server <number of players> <other
params>
Client: doom3 -connect <server IP address>
I have participated in internet games that run correctly, but there
is a noticeable lag (.2 seconds or so) between what the client sees
and what the server sees.
At the moment, there is a version of Doom Legacy out with TCP/IP
support. It is constantly updated so I am unable to provide a link for
it. Just check the forum and post a message asking where it is.
Go to www.zone.com and follow the procedure to get the required
software to function on an IPX game. You will also have to get
IPXSETUP if you deleted it because you didn't need it because
of the superiority of Doomatic.
If you would like to reduce the lag as much as possible, get the Hexen
version of DM and IPXSETUP. This will also allow up to 8 players.
You can get it here: 8playleg.zip
Since Boris started the creation of TCP/IP Legacy, I am being
forced to split this into two different sections. But enough of
the complaining, let's get to the good stuff :-)
[6-2.1] How do I set TCP/IP up?
If you wish to test the TCP/IP version, here is what you need to
do:
Decide who will be the server. The server will need to know their
IP address. If you do not know it, go to start -> run and type:
winipcfg <enter> In here you will find the IP address you need.
Give the IP address to all the clients that will be joining the game.
The server then should launch doom3.exe with '-server <# of players>
After the clients know for SURE the server is waiting, they should
type: 'doom3 -connect <IP Address>'
There is a known bug within the TCP/IP version. If Legacy is not
closed properly, you will get a "Error : BindToPort : Address already
in use (EADDRINUSE)" message. Have no fear, there are two
ways around. The easy and quick way to by pass this error message
is to use a different port. To do this add: -udpport 12345 (or another
free slot) The more time consuming method is to reboot your
computer, but this should not be necessary.
[6-2.2] How do I set IPX on the internet up?
To use the Zone or other sites/programs that simulate an IPX
network for a TCP/IP connection, try this:
Begin a game in the Zone and let the others join. Once everyone
is in (Up to 4 using the Doom IPXSETUP, 8 using the Hexen
IPXSETUP) launch and you will get a DOS prompt.
If you have the Hexen version of DM and IPXSETUP, rename
your doom3.exe to hexen.exe (Type 'ren doom3.exe hexen.exe'
or create a duplicate by typing 'copy doom3.exe hexen.exe')
Once done with this, execute DM. If you would like to play
old deathmatch (Not supported by Hexen's DM, type
'dm -deathmatch') Select your options and press F10 to
continue!
If you have the original DM and IPXSETUP, rename your
doom3.exe to doom2.exe or doom.exe. Execute DM,
select your options, and press F10 to begin.
[6-3] I can't connect to the server or the server can't find
the other players. Why?
This is a bizarre question that I came across while I was testing
Legacy over the internet. The problem lies within networking.
Most likely, one of the individuals have a LAN set up at their
location. The only way I know of at the moment to bypass this
error is to physically remove the network card, all network
related drivers except the Dial-Up adapter and TCP/IP.
I am unable to explain why this happens. Legacy must desire to
communicate with the network adapter, not where the data is
coming from.
[6-4] Where can I find Legacy Servers?
For the moment there are no public servers. What is currently
out is getting TCP/IP working effectively so there can be
public servers.
[6-5] What options can I change to reduce the lag?
Here is a quick list of settings you can use to help reduce the
lag:
FACT: If the server shrinks their screen, the client(s) may notice
a HUGE difference. No matter what, there will be a change for
the better.
FACT: Keep the levels small. Tends to make in more fun when
you also have to compete with a lag.
FACT: Close off ICQ (Or disconnect), any Internet Browser that
may want to update every now and then, and any e-mail programs.
In other words, close off anything that may interfere with the TCP/IP
connection.
Untested theories or hard to prove an increase:
The user with the faster modem, not computer should be the
server. The more packets the server can send out the better.
Typically the same number of packets are lost whether or not
you have a fast or slow connection. Face it, 100-10 > 20-10!
(Yes, that is stretched a little <G>)
Avoid jumping whenever possible
Try to avoid weapons such as the Plasma gun and Rocket Launcher.
The more things flying/moving, the worse.
If you know of anything else, please let James Toyski know!
Chapter [7]: Mouse and Joystick
If you are mouse or joystick problems, hopefully you
will find your answer here.
[7-1] Why doesn't my mouse/joystick work?
First, check that the mouse/joystick is activated : go at
the console and type either 'use_mouse' or 'use_joystick'.
If it tells '0' than the mouse/joystick is not used, set
the variable to 1. e.g.: 'use_mouse 1'. For the joystick,
different values will support different types of joystick,
check the console documentation for the command
'use_joystick' for more. Even if the mouse or joystick is
activated, you have to set up the controls into the Setup
Controls menu. That is: tell what use you will make of
the mouse/joystick buttons.
[7-2] When I use forward with my mouse, I can't turn
left or right. Why?
Some how the CFG file has been messed up. The forward key
is also the strafe key because Legacy supports more than one
action key. Just change the strafe key.
Video problems occur every now and then... If you have
them, this is the place to be!
[8-1] STBAR is not found, what is it?
You have a old version of Doom. Just upgrade your version to
1.9. You can find patch to upgrade from idSoftware's
site.
[8-2] Where are the other video modes? I only have 320x200.
Doom LEGACY adds new video modes only if a VESA2 (or better)
driver is present. The VESA2 driver is a standard of
'talking' between a program and the huge amount of
different graphics cards available today.
If you don't have a VESA2 driver, you can download UNIVBE,
or SMART DISPLAY DOCTOR from http://www.scitechsoft.com
or if you have an S3 based card, you can download the
free software called 'S3VBE'.
http://www.s3.com/bbs/shrware/s3vbe318.zip
[8-3] Why doesn't the game restore the video mode I had
chosen the last time I played Doom Legacy?
The current video mode has to be made the 'default' so that
it is saved to the config.cfg file : press the key 'D' on
the Video Options menu to set the current video mode the
default.
[8-4] The video modes do not change correctly. Why?
This usually occurs in Windows 9x. It is because Legacy is not
able to access all of the memory it needs. To give it
the memory it needs, create a shortcut icon and edit the properties.
Then change the amount of XMS or extended memory to 4-8 mg.
Oh boy. Looks like I'll be focusing a lot of time on this section.
Please be sure to read this part before writing me about something
not working. I hope to have all of the trouble shooting questions
answered before Fab gets of break. :)
Mail me: james.toyski@evansbbs.com
[9-1] Where do I get the drivers I need?
Here is a listing of all the drivers (To my knowledge) that are
possible to use. If you know of others, please let me know.
It appears that the Voodoo (1) users may not have correct
results with any of the drivers below. If that is the case,
download this file from evansbbs.com: rkvg.exe or get it here
at frag.com: rkvg.exe
(These are alson in section 9-2.2)
3Dfx Voodoo - RkVG.exe
3Dfx Voodoo Banshee (AGP for Win95) - vbw95a.exe
3Dfx Voodoo Banshee (AGP for Win98) - vbw98a.exe
3Dfx Voodoo Banshee (PCI) - vbw9xp.exe
3Dfx Voodoo Rush (Dual Board) - OEMRushD.exe
3Dfx Voodoo Rush (Single Board) - OEMRushS.exe
3Dfx Voodoo2 - RkV2.exe
Here is how to install the files:
1. Unzip them in a temporary directory.
2. Right click on My Computer and select properties
3. Select the "Device Manager Tab"
4. Find you 3Dfx video card. It should be listed under "Sound,
video, and game controllers" or
"Display adapters"
5. Highlight it and click on Properties
6. Select the "Driver" tab
7. Click "Change Driver..."
8. Select "Have Disk..." and direct it to the temporary directory
with the new drivers for it.
9. Select "Ok"
10. Afterwards, you will need to reboot your computer. Do so
and you should be all set.
[9-2] What are the known problems/fixes for 3Dfx Legacy?
Here are the error messages that have been reported. Please
read through them before sending e-mail for help.
[9-2.1] How do I fix "grSstWinOpen: need to use a valid window handle"?
The previous method of removing all the drivers only to
re-install them was a step in the right direction. However, that
did not seem to be the complete case. The answer does lie
within the drivers, but it was not as easy as just re-installing
them. It has been reported that a certain glide3x.dll file is
needed. In particular, it is an older version. This different
driver has fixed three other people so far, I just hope it
work for you too! So where can you get this wonderful
file? I have zipped it up and put it on two locations.
First, my own personal server: Glide3x.zip
And frag.com: Glide3x.zip
Now what do you do with the new file? Unzip it in
your Doom Legacy directory. You can put it hear
since Doom Legacy checks its own directory first!
That should be all, once again, please let me know if
it works or not. Thanks.
I would also like to take a little space to thank
Tom Burzynski for his time and input that made this
solution possible! From the Legacy Team and Legacy
fans: THANKS!
[9-2.2] How do I fix "3DFX chipset not detected"?
This problem was introduced by the fix of "grSstWinOpen..."
I could take the easy way out and say, "Buy a new 3Dfx card" but
I know I would get MANY complaints about that :-)
Below is a link for a file that you may want to try. It is the
Glide 3
version 3.00 which has been reported to work with Voodoo
cards.
Get it here: rkvg.exe
Or from frag.com: rkvg.exe
Thank you Mario Rühmkorf for
sending me the drivers!
You have hopefully made other Legacy fans happier today :-)
[9-2.3] How do I fix "Mouse not detected"?
Delete the *.cfg files in your directory. This seems
to correct the problem. (Thanks Tyrant!)
[9-2.4] How do I fix "W_GetNumForName: FWATER1 not found!"?
There may be no fix :( This problem seems to
only occur with Doom I, except it only happens with the
unregistered version. If you know of a fix, please tell me!