Q | Occasionally the textures start flashing and the wrong textures are displayed, what's going on? |
A | This is a result of the amount of texture memory on a Voodoo 1, 2mb. Although this problem doesn't occur much on the standard Doom levels, when TCs such as WolfenDoom which use lots of new textures are used, a lot of texture swapping goes on, and some textures may get corrupted due to the lack of memory. There is no workaround on a Voodoo 1. |
I haven't encountered
any other problems with the Voodoo 1, but if you find any specific to the
Voodoo1 then mail me.
SET SST_SCREENREFRESH=75
SET SST_GRXCLK=57
SET FX_GLIDE_NO_SPLASH=1
SET SST_FASTMEM=1
SET SST_FASTPCIRD=1
SET SST_SWAP_EN_WAIT_ON_VSYNC=0
SET FX_GLIDE_SWAPINTERVAL=0
SET SST_VIDEO_24BPP=1