OpenGL
OpenGL DooM Legacy
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DooM Legacy

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First of all, welcome to the english home page of the developer of Doom Legacy GL! And please excuse my poor english. Netherless, I'd like to say thank you to Daniel Robinson and Paul Goucher for their help at the begining of the translation of the french home page.

A short description:

For a little more than a year I have been learning, when I get the time, the smoothness of OpenGL. After some successes with some small undistributed applications, the Doom Legacy team, Boris and Fabrice, asked me to port their version of Doom to OpenGL. This is obviously a much larger project, than my previous ventures in OpenGL. This time it is no longer a question of stopping the project once I have learnt what I wanted, I have to continue as long as the public requests new features. It means we have to be more demanding with our results. I decided to set up this site in order to show the world my biggest occupation of the moment. But also for all the fans of this great game. You will find the latest developments of the project, screen-shots, and all sorts of usefull information.

Screenshot Screen-shot took with OpenGL DooM Legacy v0.00017 (Alpha 6 development version)



Your comments are welcome.

e-mail: hurdler@users.sourceforge.net (Thierry Van Elsuwé)


Last update on May 20, 2000 Realized with Gognols Editor